WE ELAVATE SMALL BUSINESSES WHO QUIT WASTING TIME, BY USING A

Jack-of-

all

-trades

Hi, we are Jonas and Marietta, based in Switzerland,

we love helping individuals and small companies grow!

LET US INTRODUCE ORESELF

About us

Creativity is our DNA.

We are Jonas and Marietta Oppliger, a creative power couple with diverse backgrounds in engineering, design and drafting. While Jonas excels in technical engineering, product management, and game development, Marietta's expertise lies in CAD drafting, planing and hand drawing. Together, we share a passion for creativity and are loving parents to our 16-month-old son.

Contact

Do you fancy saying hi to us or you want to get started with your project and you need our help? Feel free to contact us.
opportunity@voronoi.ch

+

Years of combined Expirience

+

Happy Clients

+

Projects Completed

What we will do for you

Services

3 Projects

Tech. Engineering

Create project plan, Data analysis, wireframes, Concept Testing, Style guide, Responsiveness, User Testing.

5 Projects

Game Project Help

We will try to help out where ever possible, thing we often get asked to do are modeling, UI art, creating trailer or marketing content and press kits.

52 Projects

Architectural Design

Create project plan, Data analysis, wireframes, Concept Testing, Style guide, Responsiveness, User Testing.

Some of our riecent work

Portfolio

Some of our riecent work

Portfolio

Hytale Golem Mod

Golems which sort items from a chest in to your storage system based on the items you already have in the chests

Hytale Golem Mod

Project North

A first-person submarine exploration game, where the you write and sketch your story as you navigates the frozen depths, manages the submarine's systems and come ever closer to uncovering the never-seen secrets beneath the ice.

Detailed Blockout for Project North

Detailed Blockout for Project North

More blockouts

Procedural edge wear

Procedural edge wear

have been playing around with procedural edge wear lately, as its a big part of the visual identity for Project North. Will post a System breakdown when it its fully finished but man was this a pain The pictures show my pre process I do in Blender, encoding some data into the vertex of the mesh

Blockout for Project North

Blockout for Project North

Blockout to to allow for a first MVP version of the submarine.

Sketching system for Project North

Sketching system for Project North

This will allow you to add a personal touch to every page of your daily exploration journal, document your struggles and document never before seen secrets hidden beneath the ice.

Cameras:
I use a separate camera with its own renderer (which has a full screen shader). I normally render it manually to a render texture, and then save it in the saves folder.

Reveal Shader:
The revealing is done using a secondary shader on the material I assigned to the RawImage. In script I lerp the value to 0 if you move, and if you hold still slowly towards 1.

Sketch Shader:
The shader for the sketch camera was based of this very helpful video by Daniel Ilett. I mainly added some shading and textures to it.

FGAG, Product reveal

Marketing images for the product reveal

FGAG, Product reveal

I was tasked with first up creatign a digital rendering for their new and upcoming product, as well as creating images that obscoured it so they can gratually reveal it.

Cogs and Carnage

Arm your mech and join your friends on the battlefield, as you send bullets and adversaries flying through the air, in this action packed, fast paced topdown arena shooter. Cogs and Carnage is all about wreaking havoc while having a laugh. Enter the hangar, build your mech and join the fight!

Cogs and Carnage

A co developed game with Maincode Studio, which originated drom a personal game jam and spiraled in to a full fledged game, to be released soon.

See the games page: here

Timekeepers Defense

Defend your time machine in this unique take on roguelite tower defense gameplay. Travel through the ages to recruit fighters and mount advanced defenses, in a handful of challenging gamemodes. Unlock new Timekeepers, and push your builds to the limit in the face of endless onslaughts.

Timekeepers Defense

A game project started together with Maincode Studios, in early 2023.

All information can be found on the games own page: here

Housing visualisation

Housing visualisation

A client comissioned us to make him some nice renderings of our old home, they allowed him to rent it out for a significantly higher amount due to the higher precived value.

Fritz Gyger AG, image video

for a comercial promotion video

Fritz Gyger AG, image video

An image video for the company Fritz Gyger AG, on site filming was done by vonMedia, the rest my us, including the 3D animations.

MOENTO

Modular Environment Toolkit: Allows developers to give their audience a tool to actively participate in the development of the game world

MOENTO

A tool for fans and game devs, I started working on back in 2020. It still has its small active comunity building and sharing things.

All information can be found on the tools own page: here

Sou’wester Winds

an open source game where you explore the sky with your own airship

Sou’wester Winds

A game I started working on back in 2018, on which I’m still working on in my spare time to this day.
Everything for this game was done my self, with the exception of some assets that where utilized.

All information can be found on the games own page: here

Primal Characters

for the Timekeepers game franchise

Primal Characters

Some Characters I modeled for the game Timekeepers Deffense/Battleground.

The client required me to keep true to the astetics layed out by the popular asset provider Synty Studios.

Sci Fi Characters

for the Timekeepers game franchise

Sci Fi Characters

Some Characters I modeled for the game Timekeepers Deffense/Battleground.

The client required me to keep true to the astetics layed out by the popular asset provider Synty Studios.

Promotional renders for some of the characters:

 

 

What our clients say

Testimonial

What our clients say

Testimonial

Exceptionally pleased with Jonas work! I truly do have the deepest respect for him. His custom 3D Models where brilliant, beautiful and fit the target style very well.

Mark Kragerup

CEO Maincode Studios

Get in touch

Contact

Drop us a line.

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— Voronoi GmbH. All Rights Reserved.